#include <stdio.h>
struct student
{
char name[50];
int roll;
float marks;
} s;
int main()
{
printf("Enter information:\n");
printf("Enter name: ");
scanf("%s", s.name);
printf("Enter roll number: ");
scanf("%d", &s.roll);
printf("Enter marks: ");
scanf("%f", &s.marks);
printf("Displaying Information:\n");
printf("Name: ");
puts(s.name);
printf("Roll number: %d\n",s.roll);
printf("Marks: %.1f\n", s.marks);
return 0;
}
Enter information:
Enter name: Jack
Enter roll number: 23
Enter marks: 34.5
Displaying Information:
Name: Jack
Roll number: 23
Marks: 34.5
n this program, a structure, student is created.
This structure has three members: name (string), roll (integer) and marks (float).
Then, a structure variable s is created to store information and display it on the screen.
First read the algorithm, then study the program code line by line. After that, compare the code with the output and finally go through the explanation. This approach helps learners understand both the logic and the implementation properly.
After understanding this example, try to rewrite the same program without looking at the code. Then change some values or logic and run it again. This helps improve confidence and keeps learners engaged on the page for longer.