Programming Example
Design a class to overload a function Joystring( ) as follows:
Study this program carefully to understand the logic, output, and explanation in a structured way.
Design a class to overload a function Joystring( ) as follows:
(Use library functions)
public class RAnsariStringOverload
{
public void joystring(String s, char ch1, char ch2) {
String newStr = s.replace(ch1, ch2);
System.out.println(newStr);
}
public void joystring(String s) {
int f = s.indexOf(' ');
int l = s.lastIndexOf(' ');
System.out.println("First index: " + f);
System.out.println("Last index: " + l);
}
public void joystring(String s1, String s2) {
String newStr = s1.concat(" ").concat(s2);
System.out.println(newStr);
}
public static void main(String args[]) {
KboatStringOverload obj = new KboatStringOverload();
obj.joystring("TECHNALAGY", 'A', 'O');
obj.joystring("Cloud computing means Internet based computing");
obj.joystring("COMMON WEALTH", "GAMES");
}
}
First read the algorithm, then study the program code line by line. After that, compare the code with the output and finally go through the explanation. This approach helps learners understand both the logic and the implementation properly.
After understanding this example, try to rewrite the same program without looking at the code. Then change some values or logic and run it again. This helps improve confidence and keeps learners engaged on the page for longer.