Design a class to overload a function Joystring( ) as follows:
Design a class to overload a function Joystring( ) as follows:
(Use library functions)
public class RAnsariStringOverload
{
public void joystring(String s, char ch1, char ch2) {
String newStr = s.replace(ch1, ch2);
System.out.println(newStr);
}
public void joystring(String s) {
int f = s.indexOf(' ');
int l = s.lastIndexOf(' ');
System.out.println("First index: " + f);
System.out.println("Last index: " + l);
}
public void joystring(String s1, String s2) {
String newStr = s1.concat(" ").concat(s2);
System.out.println(newStr);
}
public static void main(String args[]) {
KboatStringOverload obj = new KboatStringOverload();
obj.joystring("TECHNALAGY", 'A', 'O');
obj.joystring("Cloud computing means Internet based computing");
obj.joystring("COMMON WEALTH", "GAMES");
}
}
First understand the algorithm carefully. Then study the program line-by-line and compare it with the output. Finally, review the explanation section to strengthen your logic and programming understanding.
Rewrite the program without looking at the code. Modify values, conditions or logic and run it again. This helps improve confidence and strengthens coding skills much faster.