Programming Language Syllabus

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1. Control Flow in Programming
1. Control flow in programming
Control flow in programming
2. if else statement Control Flow in Programming Language
if statement in Programming Language
2. Secure Programming Practices
1. Secure Programming Practices
Secure Programming Practices
3. Introduction to Programming Concepts and Practices
1. Introduction to Programming Fundamentals
Introduction to Programming Fundamentals
2. Cross-platform in computing
Cross-platform in computing
4. Datatypes and variables in programming
1. What is variable in programming?
What is variable in programming?
2. Statically Dynamically Typed Languages
Statically Dynamically Typed Languages
3. What is the primary purpose of Datatypes in programming?
What is the primary purpose of Datatypes in programming?
4. What is the primary purpose of variables in programming?
What is the primary purpose of variables in programming?
5. Programming Language Paradigm
1. High-Level languages
High-Level languages
2. Middle-Level languages
Middle-Level languages
3. Low-Level languages
Low-Level languages
4. Procedural and Object Oriented Programming (POP)
Differences between Procedural and Object Oriented Programming
5. Object-Oriented Programming (OOP)
Object-Oriented Programming (OOP)
6. Structured Programming
what is structured programming?
7. Modular Programming
Modular Programming
6. Programming tools
1. Computer programming
Computer programming
2. IDE
IDE
3. Text Editor
Text Editor
4. Common Programming Languages
This section contains brief descriptions of several computer languages, with pointers to their standard versions and current Web pages added for further information. Each of these languages is supported by texts and professional references as well as compilers and interpreters.
5. Programming Error
Programming Error - Errors are the mistakes or faults in the program that causes our program to behave unexpectedly and it is no doubt that the well versed and experienced programmers also makes mistakes. Programming error are generally known as Bugs and the process to remove bugs from program is called as Debug/Debugging.
6. Compiler vs Interpreter
Compiler and interpreter both are tools to translate source code from high-level language to machine language. Both does the same task of translation. But the working mechanism of Compiler is different from interpreter . Below are some differences between compilers and interpreters
7. Interpreter
An interpreter is a program that translates source code written in high-level language to machine code. It is similar to compiler and does the same task of translation from high-level to low-level language. Despite of its similarity, the working mechanism of interpreter and compiler are different.
8. Compiler
A Compiler is a program or set of programs that converts source code written in a high-level language to low-level language (assembly language or machine language). A programming language can have many compilers. For example – GCC C, Turbo C, Quick C etc. are different compilers for C programming language.
9. Problem-solving strategies
Problem-solving strategies
7. Iterative construct
1. Iterative construct
Iterative construct
2. Why Do We Need Iterative Constructs in Programming?
Why Do We Need Iterative Constructs in Programming?
3. Some common examples of repetitive tasks
some common examples of repetitive tasks
4. For Loop in Programming Language
For Loop in Programming Language
5. While Loop in Programming Language
While Loop in Programming Language
6. Do-While Loop in Programming Language
Do-While Loop in Programming Language
8. Functions / Methods
1. Functions / Methods in Programming Languages
Function in Java
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