Java Fundamentals: Building Strong Foundations Syllabus

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1. Introduction to Java
1. What is a Computer?
A computer is an electronic device that processes data using hardware and software, transforming raw input into useful output. This subchapter explores the definition, components, and functions of computers, making it ideal for readers seeking a foundational understanding with SEO-friendly explanations for better online visibility.
2. What is computer language?
A computer language is a structured set of instructions used by programmers to create software, websites, and applications. This subchapter explains the concept, types, and importance of computer languages, making it ideal for beginners and those seeking SEO-friendly content for online learning and technical guides.
3. Why Computer Language is required?
Why Computer Language is required?
4. JDK Development Kit 21.0.1 download and install
JDK Development Kit 21.0.1 download and install
5. IDE
IDE
6. Introduction to BlueJ
Introduction to BlueJ
7. Hello World in Java
Hello World in Java
8. Difference between println and print
Difference between println and print
9. How to Run Java Program using CMD
How to Run Java Program using CMD
10. What is source code?
What is source code?
11. What is Byte code?
What is Byte code?
2. Elementary Concepts of Programming
1. Identifiers in Programming Language
Identifiers in Programming Language
2. Keywords in Programming Language
Keywords in Programming Language
3. Java A Strongly Typed Language
Java A Strongly Typed Language
4. What is algorithm?
3. DataTypes in java
1. Introduction to Data type Java
2. Data Type Conversion or Casting in Java
3. Type Casting with Objects in Java
Type casting in Java
4. Basic Assignments in Java
1. Assignment: Calculate Sum and Average of Three Numbers
Assignment: Calculate Sum and Average of Three Numbers
5. Variables in java
1. What is variable in programming?
What is variable in programming?
6. Common Errors in Program
1. Common Errors in Program
Common Errors in Program
2. Syntax Error in Java Programming language
Syntax Error in Java Programming language
3. Runtime error in Java Programming language
Runtime error in Java Programming language
4. Logic Error in Java Programming language
Logic Error in Java Programming language
7. Decision Making in java
1. Control flow in programming
Control flow in programming
2. Decision Making in Java Introduction
3. if else statement Control Flow in Programming Language
if statement in Programming Language
4. Assignment: Determine if a Number is Even or Odd
Assignment: Determine if a Number is Even or Odd
8. Looping in java
1. Loop Introduction in Java Language
2. Why Do We Need Iterative Constructs in Programming?
Why Do We Need Iterative Constructs in Programming?
3. Types of loops in Java
Types of loops in Java
4. While Loop in Java Language
5. While loop example in Java
While loop example in Java
6. Infinite while loop in Java
Infinite while loop in Java
7. Enhanced For Loop (For-Each Loop) in Java
Enhanced For Loop (For-Each Loop) in Java
8. Java Loop MCQ Question
Java Loop MCQ Question
9. Empty Loop in Java
Empty Loop in Java
9. Array in java
1. Array Introduction in Data Structure
2. Need for Array
Need for Array
3. Types of Array
Types of Array
4. Array Declaration with Initialization Using Values - Java
Java Array Declaration with Initialization Using Values
5. Read all elements of an array using Index
Read all elements of an array using Index
6. Java Array fixed-size sequence/ same type
Java Array fixed-size sequence/ same type
7. Find the size of an array
Find the size of an array
8. Read all elements of an array using Loops
Read all elements of an array using Loops
9. Enhanced For Loop (For-Each Loop) in Java
Enhanced For Loop (For-Each Loop) in Java
10. String in java
1. Question 5 - Java MCQ
Question 5 - Java MCQ
2. Question 4 - Java MCQ
Question 4 - Java MCQ
3. Question 3 - Java MCQ
Question 3 - Java MCQ
4. Question 2 - Java MCQ
Question 2 - Java MCQ
5. Question 1 - Java MCQ
Question 1 - Java MCQ
6. Question 6 - Java MCQ
Question 5 - Java MCQ
7. Question 7 - Java MCQ
Question 7 - Java MCQ
11. Common mistakes in programming , along with solutions:
1. Accessing Non-Static Members from Static Methods
Accessing Non-Static Members from Static Methods
2. Incorrect Use of Data Structures
Incorrect Use of Data Structures
3. Neglecting Unit Tests
Neglecting Unit Tests
4. Poor Variable Naming
Poor Variable Naming
5. Inconsistent Code Formatting
Inconsistent Code Formatting
6. Not Using Version Control
Not Using Version Control
7. Forgetting to Initialize Variables
Forgetting to Initialize Variables
8. Incorrectly Managing Thread Synchronization
Incorrectly Managing Thread Synchronization
9. Ignoring Security Best Practices
Ignoring Security Best Practices
10. Relying on Floating Point Arithmetic for Precise Calculations
Relying on Floating Point Arithmetic for Precise Calculations
11. Improper Use of Libraries or APIs
Improper Use of Libraries or APIs
12. Overusing Recursive Functions
Overusing Recursive Functions
13. Not Commenting Code or Over-Commenting
Not Commenting Code or Over-Commenting
14. Using Magic Numbers
Using Magic Numbers
15. Overusing Global Variables
Overusing Global Variables
16. Missing Closing Curly Braces
Accessing Non-Static Members from Static Methods
17. Missing break in Switch Case Constructs
Missing break in Switch Case Constructs
18. Confusing Assignment with Comparison (= and ==)
Confusing Assignment with Comparison (= and ==)
19. Using Less Restrictive Access Modifiers
Using Less Restrictive Access Modifiers
20. Forgetting to Free Up Resources
Forgetting to Free Up Resources
21. Off-by-One Errors
Logic Errors
22. Hardcoding Values
Hardcoding Values
23. Ignoring Error Handling
Ignoring Error Handling
24. Copy-Pasting Code Without Understanding
Copy-Pasting Code Without Understanding
25. Infinite Loops mistakes
Infinite Loops mistakes
26. Ignoring Warnings and Code Style Guides
Ignoring Warnings and Code Style Guides
27. Not Refactoring
Not Refactoring
12. Functions / Methods
1. Functions / Methods in Programming Languages
Function in Java
2. What is one advantage of using a method?
What is one advantage of using a method?
13. Object-Oriented Programming (OOP) Java
1. Encapsulation
Encapsulation
2. Student Management System (Basic Version)
Student Management System (Basic Version)
3. Java Program to Implement a 2D Point Class with Printing and Equality Check
Java Program to Implement a 2D Point Class with Printing and Equality Check
4. Java Program to Implement a Circle Class
Java Program to Implement a Circle Class
5. Java Program to Implement a Student Class
Java Program to Implement a Student Class
14. Inheritance in java
1. Inheritance in Java (IS-A)
15. Managing Errors and Exception
1. Introduction to Exception Handling - Java
16. Project 1: Question and Solution
1. Project Question: Electricity Bill Calculator
Project Question: Electricity Bill Calculator
17. Project 2: Question and Solution
1. Project Question: Hotel Booking System
Project Question: Hotel Booking System
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